CORPORATE GIGABUCKS Board Game — quick reference.
Version of Wednesday 7 May 2014.
Dave Barber's e-mail and other pages.

These rules are for the same game as the main rules. Omitted, however, are numerous details that might distract beginners from the essentials.

§1 Introduction. When playing the CORPORATE GIGABUCKS board game, your object is to bankrupt your opponents before they bankrupt you. Key features:

§2 Necessities.

A. Roughly four to eight players.

B. A playing board displaying a track on which are spaces representing corporations, each identified by number.

C. Charter documents, each a small card bearing the number of a corporation.

D. Currency representing gigabucks. The smallest denomination is $1,000,000,000 (one gigabuck).

E. Product line tokens (PrLiTos). These are placed on a corporation's space to show how many product lines the corporation has.

F. One player token (PlTo) per player, all different. A PlTo marks the player's current spot on the playing board.

G. One current player token (CuPlTo), for keeping track of whose turn it is.

H. A pair of ordinary dice.

§3 Assets. These are of two kinds:

A. Currency. After players receive their initial allotment of currency at the beginning of the game, all transfers of currency are from one player to another.

B. Corporations with their product lines; each product line is signified by a PrLiTo residing on the corporation's space:

§4 Preliminaries.

Each player receives an allotment of currency, a suggested amount being $300,000,000,000 (300 Gigabucks) per player.

Players by mutual agreement decide who will sit where, and which player goes first. The first player gets the CuPlTo.

§5 Course of play.

Players take turns, moving clockwise around the table. The CuPlTo is passed from one player to the next; this is important because with all the activity, it is easy to lose track of who the current player (CuPl) is. The details of the different kinds of auctions are given in section 6 below.

On your first turn, you simply place your PlTo in any vacant space, and call for a charter auction.

On your second and subsequent turns, you begin by rolling the dice and moving your PlTo the indicated number of spaces. Movement is toward increasing numbers, and space number 0 follows the highest-numbered space without complication. If the space to which you would move already has somebody else's PlTo, you move to the first vacant space after it. The location of your token is termed your current space (CuSp).

This is what happens after you move your PlTo:

When your turn ends, you pass the CuPlTo to the player on your left.

§6 Auctions. Here are the details:

In every auction:
  • Bidding starts with the player at CuPl's left, and continues clockwise around the table, the players in turn.
  • Each bid must be a whole number of gigabucks, minimum $1,000,000,000, and each bid must be higher than the previous, except that any player may pass.
  • Each player may bid multiple times, but once a player passes, that player is out of that auction.

HiBi pays the winning bid amount to each opponent. HiBi becomes the owner of the corporation and receives the charter document for the space that CuPl's token is resting on.

This works the same as a ChAu. The corporation retains any product lines it already had.

HiBi decides how many product lines to buy, and announces the number, the minimum being one. HiBi pays to each opponent the winning bid amount multiplied by the number of product lines being purchased. Then HiBi adds PrLiTos to those corporations that HiBi wants to diversify.

CuPl specifies what corporation(s) are to be sold. It might be one specific corporation, a combination of several specific corporations, or the right to choose one or more corporations from a list that CuPl announces. CuPl can specify a minimum bid. HiBi pays the amount of the bid to only CuPl, and receives charter document(s) for the corporation(s) in question.

CuPl reveals the charter documents of all the corporations that CuPl owns, and the other players bid for the right to buy exactly one of CuPl's corporations. HiBi pays the amount of the bid to only CuPl, and receives the charter document for the corporation of HiBi's choice, which may be any corporation that CuPl owns.

§7 Royalties. When CuPl lands on a corporation owned by an opponent, royalties must be calculated. When CuPl lands on one space of a conglomerate, the calculation of royalties involves all of the conglomerate's corporations:

§8 Resignation. If a player quits the game before going bankrupt:

The resigner's currency is divided among the remaining players as far as it will go evenly. Any remainder waits until the number of players in the game has been reduced to the point where it equals the number of gigabucks in that remainder.

The resigner's corporations become inactive. When a player subsequently lands on an inactive corporation's space, no royalties are paid. Instead, CuPl calls for an ReAu. The corporation retains all its product lines throughout.

§9 Talk. Open discussion is always permitted, no matter whose turn it is, as long as it does not interfere with the game action. A player may suggest to another some particular course of action; or may announce an intended course of action for self, even going so far as to propose a specific deal.