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Examples of multipliers for Chattahoochee with partnerships.


As always, the rule for determining the multiplier when a player goes out is:

The multiplier is the number of opposing players who have not yet gone out.

The rule is simple to apply, but eight scenarios are elaborated below for the reader who wants to see the mechanism. Listed clockwise, the players in the four-player scenarios are Amber, Betty, Cindy, and Diana; the six-player scenarios add Ellie and Flora.


2-of-2. Four players, two partnerships of two players each. Partnerships are Amber-Cindy; Betty-Diana.


3-of-2. Six players, three partnerships of two players each. Partnerships are Amber-Diana; Betty-Ellie; Cindy-Flora.


2-of-3. Six players, two partnerships of three players each. Partnerships are Amber-Cindy-Ellie; Betty-Diana-Flora.


Similar principles apply with more players, depending on how many there are: 2-of-4, 4-of-2, 3-of-3, et cetera.