Tables of DSkV-ISPA bidding values for Skat.
Version of Sunday 5 October 2025.
Dave Barber's other pages.

There is a longer version of this report covering other versions of Skat.


This page presents a table of bidding values for the most widely-recognized version of the card game Skat. It is not intended to be a comprehensive guide to Skat rules which, like its strategy, are complicated.

The only legal bids are the values that can be obtained exactly from play. They are listed in table C, and are indeed the whole point of this report. For instance, a bid of 18, 20, or 22 would be welcome, but a bid of 19 or 21 would be rejected.

The table relies on the rules formed by agreement (1998) between the Deutsche Skatverband (DSkV) and the International Skat Players Association (ISPA). The information presented on this page is consistent with a table presented on Wikipedia, but is here arranged in what some players may find a more convenient format.

Helpful terms.

This page is written in very simple HTML for the convenience of players who want to adapt the tables for their preferred custom rules. The present author prepared it using an ordinary text editor; the format needs to be plain text.


Playing cards intended for Skat often employ the traditional German suits of acorns, leaves, hearts, and bells. However, Skat can be, and often is, played with cards bearing the well-known French suits of (respectively) clubs, spades, hearts, and diamonds. Although French pips are usually printed in only red and black, special packs with different colors for the four suits are manufactured to help prevent mistakes in play. Appearing in the tables below is the four-color scheme preferred for Skat.

Beyond that, German cards characteristically bear the ranks (high to low) of Ace (also called Daus), König, Ober, Unter, Ten, Nine, Eight, and Seven. These correspond to the French ranks of Ace, King, Queen, Jack, Ten, Nine, Eight, and Seven. Note that Skat, in most of its game choices, promotes the Jacks to the highest rank, and the Tens to a position between the Kings and Aces.

This report employs French suits and ranks, rather than German.


If nobody bids, a game of Ramsch is often unofficially played. Players play tricks aiming to take as few card points as possible. Most versions of Ramsch do not entail base values, multipliers, or bidding, so they are not covered here.


The various games are:

table A — games
GameBase ValueMultipliers
Diamonds 92 through 18
Hearts 102 through 18
Spades 112 through 18
Clubs 122 through 18
Grand242 through 11
Null23, 35, 46, 59none

The multipliers that might be used are:

table B — available multipliers
from Hand at Suit — totaling 2 through 18:
  • 1 through 11 for Matadors
  • 1 for Game (always)
  • 1 for Hand
  • 1 for Schneider
  • 1 for declaring Schneider
  • 1 for Schwartz
  • 1 for declaring Schwartz
  • 1 for Overt (requires declaring Schwartz)
from Hand at Grand — totaling 2 through 11:
  • 1 through 4 for Matadors
  • 1 for Game (always)
  • 1 for Hand
  • 1 for Schneider
  • 1 for declaring Schneider
  • 1 for Schwartz
  • 1 for declaring Schwartz
  • 1 for Overt (requires declaring Schwartz)
with Skat at Suit — totaling 2 through 14:
  • 1 through 11 for Matadors
  • 1 for Game (always)
  • 1 for Schneider
  • 1 for Schwartz
with Skat at Grand — totaling 2 through 7:
  • 1 through 4 for Matadors
  • 1 for Game (always)
  • 1 for Schneider
  • 1 for Schwartz

There are 82 possible bids, but sometimes there are 2 or 3 of them are at the same point value. As a result, there are only 63 bidding levels:

table C — bidding values
Value D
H
S
C
Grand Null     Value D
H
S
C
Grand     Value D
H
S
C
Grand
18 2           66     6     140   14      
20   2         70   7       143     13    
22     2       72 8     6 G3 144 16     12 G6
23           Null 77     7     150   15      
24       2     80   8       153 17        
27 3           81 9         154     14    
30   3         84       7   156       13  
33     3       88     8     160   16      
35           Null Hand 90 10 9       162 18        
36 4     3     96       8 G4 165     15    
40   4         99 11   9     168       14 G7
44     4       100   10       170   17      
45 5           108 12     9   176     16    
46           Null Overt 110   11 10     180   18   15  
48       4 G2   117 13         187     17    
50   5         120   12   10 G5 192       16 G8
54 6           121     11     198     18    
55     5       126 14         204       17  
59           Null Overt Hand 130   13       216       18 G9
60   6   5     132     12 11   240         G10
63 7           135 15         264         G11