This page presents tables of bidding values for four versions of the card game Skat; these were selected because the present author could find authoritative sources, or their translations. This page is not intended to be a comprehensive guide to Skat rules which, like its strategy, are complicated.
Rigorous players insist that the only legal bids are the values that can be obtained exactly from play. These are the values listed in the respective tables, and are indeed the whole point of this report. For instance, a bid of 19 would be rejected in any of the Skat versions discussed on this page.
The tables (specifically 1C, 2C, 3C, and 4C) are in a format that, as far as the present author knows, has never been produced with ink on paper. A possible explanation is that these tables contain so many blank spaces that they would be regarded as consuming wasteful amounts of paper. By contrast, blank spaces on a computer screen consume trivial amounts of memory, and this page becomes feasible.
Type 1. The first set of tables relies on the rules that are increasingly considered the international standard, formed by agreement (1998) between the Deutsche Skatverband (DSkV) and the International Skat Players Association (ISPA). This information is consistent with a table presented on Wikipedia, but is here arranged in what some players may find to be a more convenient format. (See Cats at Cards for a friendly introduction to the rules.)
Type 2. The second set of tables is based on the web site of the Texas State Skat League (TSSL), updated as recently as 2019. This version is quite similar to type 1 above.
Type 3. The third set of tables describes a version of the North American Skat League (NASL), as documented by Joseph Wergin in his 1975 volume Skat and Sheepshead. The NASL currently has little presence on the internet. (Cats at Cards for rules.)
Type 4. The fourth set of tables is taken from an older version of the rules used by the NASL, this one described by J. Charles Eichhorn in his 1898 volume American Skat.
Following type 4 are historical note 1 and note 2; and after those a modest proposal.
Bids above 100 are rare. In tournaments, the NASL has awarded special prizes for successful games worth 100 or more.
This page is written in very simple HTML for the convenience of players who want to adapt the tables for their preferred custom rules. The present author prepared it using an ordinary text editor; the format needs to be plain text. Playing cards intended for Skat often employ the traditional German suits of acorns, leaves, hearts, and bells. However, Skat can be played with cards bearing the well-known French suits of (respectively) clubs, spades, hearts, and diamonds. Although French pips are usually printed in only red and black, special packs with different colors for the four suits are manufactured to help prevent mistakes in play. Appearing in the tables below is the four-color scheme preferred for Skat (approximately). Hybrid packs have also been produced. Beyond that, German cards characteristically bear the ranks (high to low) of Ace (also called Daus), König, Ober, Unter, Ten, Nine, Eight, and Seven. These correspond to the French ranks of Ace, King, Queen, Jack, Ten, Nine, Eight, and Seven. Note that Skat, in most of its game choices, promotes the Jacks to the highest rank, and the Tens to a position between the Kings and Aces.
This report employs French suits and ranks, rather than German.
Naturally, there are many local variations on the rules, often differing only in the base values for Grands and Nulls. A common variation affecting multipliers needs to be mentioned. Declaring "mit einem Spitze" means that the declarer expects to take the last trick with the lowest trump (a Seven at suit, a Jack at Grand). This adds a multiplier. However, the additional possible bidding values are not reflected in the tables below, because players would almost never bid so high as to need them. If nobody bids, a game of Ramsch is often played. It is required by some sets of rules, and prohibited (at least in tournament play) by others. In the basic version, players play tricks aiming to take as few card points as possible. Most versions of Ramsch do not entail base values, multipliers, or bidding, so they are not covered here.
For useful background information, see David Parlett's pages. For more variations, read pagat.
Type 1: DSkV and ISPA, 1998. The base values of the various games are: The multipliers that might be used are:
There are 82 possible bids, but sometimes there are two or three of them are at the same point value. As a result, there are only 63 bidding levels. Here they are: Type 2: Texas State Skat League, 2019. The base values of the various games are: The multipliers that might be used are:
There are 77 possible bids, but sometimes there are 2 or 3 of them are at the same point value. As a result, there are only 58 bidding levels. Here they are: Type 3: North American Skat League, 1975, Wergin. The base values of the various games are:
The multipliers that might be used are:
There are 138 possible bids, but sometimes there are several of equal point value. As a result, there are only 71 bidding levels. Here they are, in a lengthy table divided into three parts:
Type 4: North American Skat League, 1898, Eichhorn. This is the most comprehensive version of Skat that the present author has found. Newer versions tend to be simplifications. The base values of the various games are:
The multipliers that might be used are:
There are 194 possible bids, but sometimes there are several (as many as 8) of equal point value. As a result, there are only 85 bidding levels. Eichhorn's book contains, in two images, an essential table summarizing them: Historical note 1. The First German Skat Congress was held in Altenburg, Thuringia, Germany in the year 1886, and was the first major attempt to unify the rules of Skat. In the previous decades, Skat had been growing in popularity, but there was increasing divergence in the rules followed by various local groups. Prompting the Congress was a concern that Skat would disintegrate into a family of games so loose that two Skat players from different areas would not be able to find a set of mutually agreeable rules. The Congress was remarkably successful in its endeavor, and its effect is strongly felt even today. The Wayback Machine contains Hans J. Dettmer's extract (2002) from K. Buhle's edition of those regulations. The original is of course written in German. An automated translation into English of a key passage reads thus:
table 1A
Game Base Value Multipliers
Diamonds ♦ 9 2 through 18
Hearts ♥ 10 2 through 18
Spades ♠ 11 2 through 18
Clubs ♣ 12 2 through 18
Grand 24 2 through 11
Null 23, 35, 46, 59 none
table 1B
Available Multipliers at Suit
Available Multipliers at Grand
from Hand at Suit — totaling 2 through 18:
from Hand at Grand — totaling 2 through 11:
with Skat at Suit — totaling 2 through 14:
with Skat at Grand — totaling 2 through 7:
table 1C
Value
D
♦H
♥S
♠C
♣Grand
Null
Value
D
♦H
♥S
♠C
♣Grand
Value
D
♦H
♥S
♠C
♣Grand
18
♦2
66
♠6
140
♥14
20
♥2
70
♥7
143
♠13
22
♠2
72
♦8
♣6
Gr3
144
♦16
♣12
Gr6
23
Null
77
♠7
150
♥15
24
♣2
80
♥8
153
♦17
27
♦3
81
♦9
154
♠14
30
♥3
84
♣7
156
♣13
33
♠3
88
♠8
160
♥16
35
Null Hand
90
♦10
♥9
162
♦18
36
♦4
♣3
96
♣8
Gr4
165
♠15
40
♥4
99
♦11
♠9
168
♣14
Gr7
44
♠4
100
♥10
170
♥17
45
♦5
108
♦12
♣9
176
♠16
46
Null Overt
110
♥11
♠10
180
♥18
♣15
48
♣4
Gr2
117
♦13
187
♠17
50
♥5
120
♥12
♣10
Gr5
192
♣16
Gr8
54
♦6
121
♠11
198
♠18
55
♠5
126
♦14
204
♣17
59
Null Overt Hand
130
♥13
216
♣18
Gr9
60
♥6
♣5
132
♠12
♣11
240
Gr10
63
♦7
135
♦15
264
Gr11
table 2A
Game Base Value Multipliers
Diamonds ♦ 9 2 through 17
Hearts ♥ 10 2 through 17
Spades ♠ 11 2 through 17
Clubs ♣ 12 2 through 17
Grand 16 2 through 10
Null 20, 30, 40, 60 none
table 2B
Available Multipliers at Suit
Available Multipliers at Grand
from Hand at Suit — totaling 2 through 17:
from Hand at Grand — totaling 2 through 10:
with Skat at Suit — totaling 2 through 16:
with Skat at Grand — totaling 2 through 9:
If Schwartz is declared, Overt may be additionally declared.
This doubles the score instead of adding a multiplier.
table 2C
Value
D
♦H
♥S
♠C
♣Grand
Null
Value
D
♦H
♥S
♠C
♣Grand
Value
D
♦H
♥S
♠C
♣Grand
18
♦2
70
♥7
130
♥13
20
♥2
Null
72
♦8
♣6
132
♠12
♣11
22
♠2
77
♠7
135
♦15
24
♣2
80
♥8
Gr5
140
♥14
27
♦3
81
♦9
143
♠13
30
♥3
Null Hand
84
♣7
144
♦16
♣12
Gr9
32
Gr2
88
♠8
150
♥15
33
♠3
90
♦10
♥9
153
♦17
36
♦4
♣3
96
♣8
Gr6
154
♠14
40
♥4
Null Overt
99
♦11
♠9
156
♣13
44
♠4
100
♥10
160
♥16
Gr10
45
♦5
108
♦12
♣9
165
♠15
48
♣4
Gr3
110
♥11
♠10
168
♣14
50
♥5
112
Gr7
170
♥17
54
♦6
117
♦13
176
♠16
55
♠5
120
♥12
♣10
180
♣15
60
♥6
♣5
Null Hand Overt
121
♠11
187
♠17
63
♦7
126
♦14
192
♣16
64
Gr4
128
Gr8
204
♣17
66
♠6
table 3A
Game
Base Value
Multipliers
Guckser 16 2 through 7
Tournee
Diamonds ♦ 5 2 through 14
Hearts ♥ 6 2 through 14
Spades ♠ 7 2 through 14
Clubs ♣ 8 2 through 14
Grand 12 2 through 7
Solo
Diamonds ♦ 9 2 through 16
Hearts ♥ 10 2 through 16
Spades ♠ 11 2 through 16
Clubs ♣ 12 2 through 16
Grand 20 2 through 9
Grand Overt 24 6 through 9
Null 20, 40 none
table 3B
Available Multipliers at Suit
Available Multipliers at Grand
Tournee at Suit — totaling 2 through 14:
Tournee at Grand — totaling 2 through 7:
Guckser at Grand — totaling 2 through 7:
Guckser is always at Grand.
Solo at Suit — totaling 2 through 16:
Solo at Grand — totaling 2 through 9:
Solo at Grand Overt — totaling 6 through 9:
* required for overt
table 3C — part one
Tournee
Solo
Guckser
D
♦H
♥S
♠C
♣Grand
Value
D
♦H
♥S
♠C
♣Grand
& OvertNull
♦2
10
♥2
12
♠2
14
♦3
15
♣2
16
♥3
18
♦2
♦4
20
♥2
Null
♠3
21
22
♠2
♥4
♣3
Gr2
24
♣2
♦5
25
27
♦3
♠4
28
♦6
♥5
30
♥3
Gu2
♣4
32
33
♠3
♦7
♠5
35
♥6
Gr3
36
♦4
♣3
♦8
♣5
40
♥4
Gr2
Null Overt
table 3C — part two
Tournee
Solo
Guckser
D
♦H
♥S
♠C
♣Grand
Value
D
♦H
♥S
♠C
♣Grand
& Overt
♥7
♠6
42
44
♠4
♦9
45
♦5
Gu3
♥8
♣6
Gr4
48
♣4
♠7
49
♦10
50
♥5
♥9
54
♦6
♦11
55
♠5
♠8
♣7
56
♦12
♥10
Gr5
60
♥6
♣5
Gr3
♠9
63
♦7
Gu4
♣8
64
♦13
65
♥11
66
♠6
♦14
♠10
70
♥7
♥12
♣9
Gr6
72
♦8
♣6
♠11
77
♠7
♥13
78
Gu5
♣10
80
♥8
Gr4
81
♦9
♥14
♠12
Gr7
84
♣7
♣11
88
♠8
90
♦10
♥9
♠13
91
Gu6
♣12
96
♣8
♠14
98
99
♦11
♠9
100
♥10
Gr5
♣13
104
108
♦12
♣9
110
♥11
♠10
Gu7
♣14
112
table 3C — part three
Solo
Value
D
♦H
♥S
♠C
♣Grand
& Overt
117
♦13
120
♥12
♣10
Gr6
121
♠11
126
♦14
130
♥13
132
♠12
♣11
135
♦15
140
♥14
Gr7
143
♠13
144
♦16
♣12
Ov6
150
♥15
154
♠14
156
♣13
160
♥16
Gr8
165
♠15
168
♣14
Ov7
176
♠16
180
♣15
Gr9
192
♣16
Ov8
216
Ov9
table 4A
Game
Base Value
Multipliers
Frage
Diamonds ♦ 1 2 through 14
Hearts ♥ 2 2 through 14
Spades ♠ 3 2 through 14
Clubs ♣ 4 2 through 14
Grand
= Guckser12 2 through 7
Tournee
Diamonds ♦ 5 2 through 14
Hearts ♥ 6 2 through 14
Spades ♠ 7 2 through 14
Clubs ♣ 8 2 through 14
Grand 12 2 through 7
Solo
Diamonds ♦ 9 2 through 16
Hearts ♥ 10 2 through 16
Spades ♠ 11 2 through 16
Clubs ♣ 12 2 through 16
Grand 16 2 through 9
Grand Overt 24 6 through 9
Null 20, 40, 60 none
table 4B
Available Multipliers at Suit
Available Multipliers at Grand
Frage at Suit — totaling 2 through 14:
Frage at Grand — totaling 2 through 7:
Tournee at Suit — totaling 2 through 14:
Tournee at Grand — totaling 2 through 7:
Solo at Suit — totaling 2 through 16:
Solo at Grand — totaling 2 through 9:
Solo at Grand Ouvert — totaling 6 through 9:
* required
table 4C — part one
Frage
Tournee
Solo
Value
D
♦H
♥S
♠C
♣Grand =
GuckserD
♦H
♥S
♠C
♣Grand
Value
D
♦H
♥S
♠C
♣Grand
& OvertNull
2
♦2
2
3
♦3
3
4
♦4
♥2
4
5
♦5
5
6
♦6
♥3
♠2
6
7
♦7
7
8
♦8
♥4
♣2
8
9
♦9
♠3
9
10
♦10
♥5
♦2
10
11
♦11
11
12
♦12
♥6
♠4
♣3
♥2
12
13
♦13
13
14
♦14
♥7
♠2
14
15
♠5
♦3
15
16
♥8
♣4
♣2
16
18
♥9
♠6
♥3
18
♦2
20
♥10
♣5
♦4
20
♥2
Null
21
♠7
♠3
21
22
♥11
22
♠2
24
♥12
♠8
♣6
Gr2
♥4
♣3
Gr2
24
♣2
25
♦5
25
table 4C — part two
Frage
Tournee
Solo
Value
D
♦H
♥S
♠C
♣Grand =
GuckserD
♦H
♥S
♠C
♣Grand
Value
D
♦H
♥S
♠C
♣Grand
& OvertNull
26
♥13
26
27
♠9
27
♦3
28
♥14
♣7
♠4
28
30
♠10
♦6
♥5
30
♥3
32
♣8
♣4
32
Gr2
33
♠11
33
♠3
35
♦7
♠5
35
36
♠12
♣9
Gr3
♥6
Gr3
36
♦4
♣3
39
♠13
39
40
♣10
♦8
♣5
40
♥4
Null Overt
42
♠14
♥7
♠6
42
44
♣11
44
♠4
45
♦9
45
♦5
48
♣12
Gr4
♥8
♣6
Gr4
48
♣4
Gr3
49
♠7
49
50
♦10
50
♥5
52
♣13
52
54
♥9
54
♦6
55
♦11
55
♠5
56
♣14
♠8
♣7
56
60
Gr5
♦12
♥10
Gr5
60
♥6
♣5
Null
Revolution
table 4C — part three
Frage
Tournee
Solo
Grand =
GuckserD
♦H
♥S
♠C
♣Grand
Value
D
♦H
♥S
♠C
♣Grand
& Overt
♠9
63
♦7
♣8
64
Gr4
♦13
65
♥11
66
♠6
♦14
♠10
70
♥7
Gr6
♥12
♣9
Gr6
72
♦8
♣6
♠11
77
♠7
♥13
78
♣10
80
♥8
Gr5
81
♦9
Gr7
♥14
♠12
Gr7
84
♣7
♣11
88
♠8
90
♦10
♥9
♠13
91
♣12
96
♣8
Gr6
♠14
98
99
♦11
♠9
100
♥10
♣13
104
108
♦12
♣9
110
♥11
♠10
♣14
112
Gr7
table 4C — part four
Solo
Value
D
♦H
♥S
♠C
♣Grand
& Overt
117
♦13
120
♥12
♣10
121
♠11
126
♦14
128
Gr8
130
♥13
132
♠12
♣11
135
♦15
140
♥14
143
♠13
144
♦16
♣12
Gr9
Ov6
150
♥15
154
♠14
156
♣13
160
♥16
165
♠15
168
♣14
Ov7
176
♠16
180
♣15
192
♣16
Ov8
216
Ov9
"The 35 paragraphs of the General German Skat Regulations of 1886 published here comprise only foreword, contents and rules of the historical document."
Fortunately, Dettmer's extract appears to include the complete rules, and reflects a matter where players had not yet reached consensus: whether to use point bidding (as is the modern practice) or suit bidding. The extract also includes three scoring tables, giving a glimpse into the source of modern Skat rules:
A few translations for the tables:
German word |
English translation |
French suit equivalent |
---|---|---|
Schellen | Bells | Diamonds |
Roth | red hence Hearts | Hearts |
Grün | green hence Leaves | Spades |
Eicheln | Acorns | Clubs |
Historical note 2. Also worthy of consideration is Professor Hoffman's English translation (1893) of A. Hertefeld's detailed German volume on Skat. Being published only slightly after Dettmer's, it describes similar versions of the game. In particular, the difference between suit bidding and point bidding is discussed.
Modest proposal from the present author. Under the rules of Skat, the four Jacks have a special role in games other than null. It is convenient to have a name for this, and wenzel was chosen. This proposal would allow any one of the ranks King, Queen, or Jack to serve as wenzels, to be chosen by the high bidder when declaring his game.
The rationale for choosing these three ranks in particular is twofold: they all have low, but not zero, point value; and they all bear pictures of people, while the other ranks have only pips. To help show the structure, here are the point values for cards won in tricks in Skat, in a classification by point range, symbols and wenzel eligiblity:
table MP1 | ||||
---|---|---|---|---|
rank | points | point range |
symbols | eligible to be wenzel? |
Ace | 11 | high | pips | no |
Ten | 10 | |||
King | 4 | low | picture | yes |
Queen | 3 | |||
Jack | 2 | |||
Nine | 0 | zero | pips | no |
Eight | 0 | |||
Seven | 0 |
Here are some examples of declarations that would be possible:
table MP2 | ||
---|---|---|
declaration | trumps | other suits |
"Kings wenzels, hearts trump" |
K♣ K♠ K♥ K♦ A♥ 10♥ Q♥ J♥ 9♥ 8♥ 7♥ | A 10 Q J 9 8 7 |
"Kings wenzels at grand" |
K♣ K♠ K♥ K♦ | A 10 Q J 9 8 7 |
"Queens wenzels, spades trump" |
Q♣ Q♠ Q♥ Q♦ A♠ 10♠ K♠ J♠ 9♠ 8♠ 7♠ | A 10 K J 9 8 7 |
"Queens wenzels at grand" |
Q♣ Q♠ Q♥ Q♦ | A 10 K J 9 8 7 |
"Jacks wenzels, diamonds trump" |
J♣ J♠ J♥ J♦ A♦ 10♦ K♦ Q♦ 9♦ 8♦ 7♦ | A 10 K Q 9 8 7 |
"Jacks wenzels at grand" |
J♣ J♠ J♥ J♦ | A 10 K Q 9 8 7 |
By changing the rules to add possible bids, more hands that are feasibly biddable will be produced. As a result, the number of passed-out deals should go down.
If this proposal is implemented, there is no immediate necessity to adjust base values or multipliers (hence game values), although extended play may give a motivation to do so. One option there is to count one extra multiplier when Queens are wenzels; two extras for Kings. This would not seriously upset the current bidding structure.
The following four familiar categories of Skat bids (table 1B) would of course remain available for unchanged use:
Here is a suggestion for players who admit the Tournee bid, where one or both of the cards of the skat are turned up to establish trump:
Note that if the turn-up is a pip card, the declarer has a choice of wenzel rank, but if the turn-up is picture card, there is no choice.
The related game Schafkopf provides much of the precedent for this suggestion.
The term wenz is a standard term in that game, where the Jacks have a similar function. Several etymologies indicte that wenz is a shortened form of wenzel, which itself carries similar meaning elsewhere the card-playing world. Helpful terms.
Of the six kinds of bids in table MP2, only the last is recognized in standard Schafkopf rules; but the others are frequently mentioned throughout the Schafkopf literature as variations, although their names vary considerably. (Standard Schafkopf rules also provide for Queens and Jacks to form one series of eight wenzels, Q♣ Q♠ Q♥ Q♦ J♣ J♠ J♥ J♦, but nothing similar is proposed here for Skat.)
The related game Doppelkopf offers even more variations.